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Goals and measures

OKR examples: 35 you can borrow

Five SMART example OKRs in each of seven areas, each with a short explanation of what the area measures and the words you will meet. Use them as a starting point, not a copy. Need the basics first? Read How to set OKRs.

How to read a card: every example is SMART

The Objective sets the direction in plain words. The Key Results underneath are written to be SMART. Here is where each letter shows up on a card:

SSpecificThe team is named on the card, and each Key Result says exactly what is counted.
MMeasurableEvery Key Result has a starting number and a target, and says where the number comes from.
AAchievableTargets are a stretch for one quarter, but within reach. A team that hits about 70% has done well.
RRelevantThe "Why it matters" line ties the goal to a real business problem.
TTime-boundEvery card ends on 31 March 2027 (Q1). Key Results due earlier say so.

Before you borrow one: the numbers are made up to show the shape. Replace every starting number with your own real one, choose targets your team believes in, and pick no more than 3 Objectives for a quarter. Cards marked committed must reach 100%, usually because of a legal or audit deadline.

1
Area 1 of 7

🛡️ Compliance and risk

Staying compliant day to day is a KPI. It becomes an OKR when you need to reach a new state: pass an audit, earn a certification, clear a backlog of findings, or make a risk smaller. Some of these goals are "committed": they must hit 1.0, because the alternative is a fine or a failed audit.

A risk heat map: OKRs move risks from high likelihood and high impact towards low LikelyPossibleRare MinorModerateSevere Impact → Likelihood → A A A = customer data leak Before: likely and severe. The OKR's Key Results (training, encryption, faster patching) move it to rare and moderate.
Risk OKRs work by moving a risk down (less likely) or left (less harmful). The Key Results are the evidence that it moved.

Words you will meet

TermWhat it means
Audit findingSomething an auditor found that does not meet the rules. It needs an owner and a fix.
Non-conformityA formal finding that you are not meeting a standard such as ISO 27001. "Major" ones can block certification.
ControlA safeguard that reduces a risk, such as "leavers lose access within 24 hours".
Risk registerThe list of known risks, each with a likelihood, an impact, an owner and a plan.

5 example OKRs

1.1Security and compliancecommitted⏱ By 31 Mar 2027
Pass the ISO 27001 audit on 15 March with no major findings, and no last-minute scramble.
Why it matters: Losing certification would put 3 enterprise renewals at risk.
  • Findings from the 2026 audit closed, with evidence filedby 28 Feb6 → 18 of 18
  • Average working days to answer an auditor's evidence request (audit log)10 → 2
  • Major non-conformities raised at the 15 March auditby 15 Mar3 → 0
Guardrail: Releases are not delayed by more than 1 day because of compliance checks.
1.2HR and security, all staffcommitted⏱ By 31 Mar 2027
Every employee handles customer data safely under Singapore's PDPA.
Why it matters: A data breach can mean fines of up to S$1 million or 10% of Singapore turnover, and lost trust.
  • Staff who completed the 2027 PDPA refresher (learning system report)by 31 Jan62% → 100%
  • Staff who click the link in the monthly phishing test18% → 8%
  • Company laptops with full-disk encryption on (device management report)by 28 Feb80% → 100%
1.3Platform team⏱ By 31 Mar 2027
Close security holes before attackers can use them.
Why it matters: Most breaches use weaknesses that were already known and not yet patched.
  • Critical vulnerabilities patched within 7 days of the scanner finding them40% → 90%
  • Median days to patch a high-severity vulnerability45 → 14
  • Production servers on an unsupported operating systemby 15 Mar22 → 0
Guardrail: No unplanned downtime caused by patching.
1.4Risk committee⏱ By 31 Mar 2027
Each of our top 20 risks has an owner and a plan we have actually tested.
Why it matters: The board has asked for evidence that top risks are managed, not just listed.
  • Top 20 risks with a named owner and a plan tested in a drill or walkthrough5 → 15
  • Monthly risk reviews held on the scheduled date (Jan, Feb, Mar)1/3 → 3/3
  • Risk actions past their due date31 → 10
1.5ITcommitted⏱ By 31 Mar 2027
Only the right people can get into our 12 critical systems.
Why it matters: Accounts of people who had left were used in 2 incidents last year.
  • Leavers whose access is fully removed within 24 hours of their last day (HR vs IT logs)by 31 Jan70% → 100%
  • Accounts with admin rights, after review120 → 40
  • Critical systems with a completed Q1 access review0 → 12 of 12
Guardrail: New access requests are still approved within 1 working day.
2
Area 2 of 7

💬 Customer happiness: CSAT and NPS

Customer happiness is hard to see, so teams put a number on it by asking customers directly. The two most common ways are CSAT and NPS. They sound alike but measure different things, so it is worth knowing both well before you put either in a Key Result.

CSAT: Customer Satisfaction Score

The question: "How satisfied were you with [this support chat / your delivery / this visit]?" Customers answer from 1 (very unsatisfied) to 5 (very satisfied), usually right after the moment happens.

The score: the percentage of people who answered 4 or 5.

CSAT counts the 4s and 5s on a 1 to 5 scale 1 😠20 people 2 🙁10 people 3 😐20 people 4 🙂70 people 5 😄80 people satisfied = 150 CSAT = 150 satisfied ÷ 200 answers = 75%
Ask it straight after the moment, while it is fresh. Good for spotting a bad experience quickly.

NPS: Net Promoter Score

The question: "How likely are you to recommend us to a friend or colleague?" Customers answer from 0 to 10. It is usually asked every few months, not after every interaction.

The score: answers fall into three groups. NPS = % Promoters − % Detractors. Passives count towards the total but are not added or taken away. The result ranges from −100 to +100. It is a plain number, not a percentage.

NPS groups a 0 to 10 scale into detractors, passives and promoters 012345678910 Detractors: unhappy, may warn others Passives Promoters 20 of 100 people = 20% 30 people 50 people = 50% NPS = 50% − 20% = +30
Notice how harsh the scale is: a 7 or 8 does not count in your favour. That is deliberate. Only real fans spread the word.
CSATNPS
MeasuresOne moment or interactionThe overall relationship and loyalty
Question"How satisfied were you with …?""How likely are you to recommend us?"
Scale1 to 50 to 10
Score% of 4s and 5s (0% to 100%)% promoters − % detractors (−100 to +100)
When to askRight after the interactionEvery few months
MovesFast, within weeksSlowly, over months
Best forFixing a specific experienceTracking whether customers would back you

What is a good score?

It depends a lot on your industry and your customers, so your own trend matters most. As a rough guide:

NPS below 0More detractors than promoters. Find out why before chasing growth.
NPS 0 to +30Positive. Common for many businesses. Plenty to build on.
NPS above +30Strong. Above +50 is excellent. CSAT of 80% or more is generally seen as good.

Using them well

Always ask "why?".Add one open question after the score. Why: the number tells you something is wrong. The comments tell you what.
Show how many people answered.Why: with 40 answers, a handful of people can swing NPS by 10 points.
Close the loop.Contact unhappy customers and tell everyone what you changed. Why: people who see action keep answering.
Watch the trend, not one survey.Why: scores bounce around. A direction over several months is what counts.
Never reward the score itself.Why: people start asking customers for a 10, and the number stops meaning anything.

Why use both? CSAT moves quickly, so it tells you within weeks if a change is working. NPS moves slowly but shows whether those changes add up to loyalty. A rising CSAT with a flat NPS often means you fixed the small things but not the big one.

5 example OKRs

2.1Customer support⏱ By 31 Mar 2027
Customers get their problem solved in one conversation.
Why it matters: "Had to explain twice" is the top theme in survey comments, and repeat contacts cost about 600 agent hours a month.
  • CSAT after support chats (monthly, at least 300 responses)75% → 85%
  • Customers who contact us again about the same issue within 7 days22% → 12%
  • Tickets solved in the first reply35% → 50%
Guardrail: Median first reply time stays under 4 hours.
2.2Customer experience, with all teams⏱ By 31 Mar 2027
More of our customers become fans who recommend us.
Why it matters: Referred customers are our cheapest to win and the least likely to leave.
  • Quarterly NPS survey (at least 400 responses)+12 → +22
  • Respondents who are detractors (score 0 to 6)30% → 22%
  • Detractors who get a personal call back within 48 hoursby 31 Jan0% → 90%
2.3Fulfilment⏱ By 31 Mar 2027
Orders arrive on the day we promised.
Why it matters: Late deliveries are behind 4 in 10 of our one-star reviews.
  • Orders delivered on or before the promised date82% → 93%
  • CSAT after delivery70% → 80%
  • "Where is my order?" contacts per 1,000 orders60 → 30
Guardrail: Delivery cost per order rises by no more than 5%.
2.4Onboarding⏱ By 31 Mar 2027
New customers get real value in their first week.
Why it matters: Customers who stall in their first month are the most likely to cancel.
  • CSAT after onboarding (asked on day 14)68% → 80%
  • NPS of customers in their first 90 days−5 → +10
  • Median days from sign-up to first completed booking14 → 5
2.5Product and customer experience⏱ By 31 Mar 2027
Customers can see that their feedback changes things.
Why it matters: At 6%, too few customers answer surveys for us to trust the scores.
  • Survey response rate6% → 12%
  • Top 5 complaint themes from Q4 with a fix released0 → 3 of 5
  • Written feedback answered with "here's what we did" within 10 working days10% → 70%
3
Area 3 of 7

🧲 Acquisition and loyalty

Acquisition is how many new customers you win. Loyalty is how many of them stay and come back. Winning customers who leave a month later is like filling a leaking bucket, so good OKRs in this area usually measure both: the tap and the leak.

A leaking bucket: new customers flow in at the top, churned customers leak out of the bottom 1,000 customers +70 new a month Acquisition: the tap −40 leave a month Churn: the leak (4%) Net growth: +30 Halve churn to 2% and growth jumps to +50, without one extra sale.
Acquisition fills the bucket. Loyalty stops it leaking. Fixing the leak is often cheaper than turning up the tap.

Words you will meet

TermWhat it means
Conversion rateThe share of people who move from one step to the next, for example from free trial to paying.
CAC (customer acquisition cost)Sales and marketing spend ÷ new customers won. $8,800 ÷ 40 = $220 per customer.
Retention rateCustomers still with you at the end of a period ÷ customers at the start. 950 of 1,000 = 95%.
ChurnThe opposite of retention: the share who left. 50 of 1,000 = 5% monthly churn.
Repeat purchase rateThe share of customers who buy again within a set time, such as 60 days.
LTV (lifetime value)The total a typical customer pays you before they leave. A healthy rule of thumb is LTV at least 3 times CAC.

5 example OKRs

3.1Growth⏱ By 31 Mar 2027
Become the go-to booking app for small clinics in Singapore.
Why it matters: Small clinics are our most profitable segment, and only about 6% of them use us today.
  • New paying clinics in March40 → 60
  • Trial clinics that make 5 or more bookings in their first 7 days30% → 45%
  • Customer acquisition cost (CAC), Q1 average$220 → $180
Guardrail: New customers who cancel within 30 days stay under 5%.
3.2E-commerce⏱ By 31 Mar 2027
First-time buyers come back for a second order.
Why it matters: A returning customer costs far less to win than a new one.
  • First-time buyers (Jan and Feb) who order again within 60 days18% → 25%
  • Median days between first and second order45 → 30
  • Customers with 3 or more orders in the last 12 months1,200 → 1,500
Guardrail: Discounts stay under 8% of revenue.
3.3Customer success⏱ By 31 Mar 2027
Customers stay because the product keeps earning its place.
Why it matters: At 4% churn a month, we lose about 4 in 10 customers every year.
  • Monthly customer churn (March)4% → 3%
  • Cancellations that give "too hard to use" as the reason30% → 15%
  • At-risk accounts (no login for 14 days) contacted within 3 working daysby 28 Feb0% → 90%
3.4Marketing⏱ By 31 Mar 2027
Our happiest customers bring us new ones.
Why it matters: Referred customers cost the least to win and stay the longest.
  • New customers in March who came from a referral8% → 15%
  • Customers who send at least one referral invite5% → 12%
  • Referred trials that become paying customers20% → 30%
3.5Account management⏱ By 31 Mar 2027
Each customer gets more value from us over time.
Why it matters: Profitable growth needs each customer to be worth well over what we spend to win them.
  • Average monthly revenue per customer$40 → $46
  • Customers on an annual plan15% → 25%
  • Lifetime value to acquisition cost (LTV:CAC), rolling 12 months2.2:1 → 2.6:1
Guardrail: Quarterly NPS does not fall.
4
Area 4 of 7

🚀 Delivery speed

Delivery speed is how quickly a change goes from "someone wrote it" to "a customer can use it". Software teams often use the DORA measures, from Google's DevOps Research and Assessment programme. Two of them are about speed: how often you deploy, and how long a change takes to reach production. The other two are about stability, and they are in the reliability section below.

Lead time for a change, showing that most of it is spent waiting Lead time for one change: 12 days Code waiting for review3 days Fix waiting for testing3 days Test waiting for release day4 days Live Working on it: about 2 days Waiting: about 10 days Faster typing will not fix this. Smaller changes, quicker reviews, automated tests and releasing any day will. That is why delivery OKRs target the waiting.
A typical lead time. The blue parts are work; the red parts are queues. Most delivery gains come from removing queues.

Words you will meet

TermWhat it means
Deployment frequencyHow often you release to production. Elite teams deploy many times a day.
Lead time for changesTime from a change being committed to it running in production.
Cycle timeTime from starting work on an item to finishing it.
Batch sizeHow much change goes out in one release. Smaller batches are faster and safer.

5 example OKRs

4.1Checkout team⏱ By 31 Mar 2027
We release small changes to customers every day.
Why it matters: Large fortnightly releases caused 3 of last quarter's 4 outages.
  • Production deployments per week (4-week average)1 → 5
  • Median lines changed per pull request800 → 300
  • Releases in Q1 that need weekend work4 → 0
Guardrail: Change failure rate stays under 15%.
4.2Checkout team⏱ By 31 Mar 2027
Finished work reaches customers within days, not weeks.
Why it matters: Customers waited 2 weeks for fixes that took a day to write.
  • Median lead time from merge to production12 → 3 days
  • Pull requests waiting more than 24 hours for a first reviewby 28 Feb45% → 15%
  • Average days a finished change waits for a release window5 → 1
4.3Platform team⏱ By 31 Mar 2027
Any engineer can release safely in under 30 minutes.
Why it matters: Late-night releases are wearing people out and holding up urgent fixes.
  • Manual steps in the release checklistby 28 Feb14 → 3
  • Median time from starting a release to it being live4 h → 30 min
  • Releases done during working hours30% → 85%
4.4Developer experience⏱ By 31 Mar 2027
Developers get feedback on every change within minutes.
Why it matters: Waiting for slow builds costs each developer about an hour a day.
  • Median build-and-test pipeline time45 → 15 min
  • Pipeline runs failed by flaky tests, per week25 → 5
  • Working days for a new developer to release their first change10 → 3
4.5Product team⏱ By 31 Mar 2027
Small requests are never stuck behind big ones.
Why it matters: Sales report that quick wins promised to customers take a month to arrive.
  • Median cycle time for items sized "small"15 → 7 days
  • Items in progress for more than 30 days18 → 5
  • New features released behind a feature flag (an on/off switch)10% → 60%
5
Area 5 of 7

🧱 Reliability

Reliability is whether the product works when customers need it. The key idea is to agree, in numbers, how reliable is reliable enough. That target is the SLO. Going below it hurts customers. Going far above it usually costs more than it is worth.

Allowed downtime per month at different availability targets How much downtime each target allows in a 30-day month 99%99.5%99.9%99.99% 7 h 12 min 3 h 36 min 43 min 4 min Each extra "nine" cuts allowed downtime by 10 times, and usually costs far more to achieve. Pick the target customers actually need.
Availability is often described in "nines". 99.9% sounds close to 99%, but it allows ten times less downtime.

Words you will meet

TermWhat it means
SLI (service level indicator)What you measure, for example "the share of checkout requests that succeed in under 2 seconds".
SLO (service level objective)The target for that measure, for example 99.9% over 30 days.
Error budgetThe failure the SLO allows. 99.9% leaves 0.1%, about 43 minutes a month. If it is used up, you slow releases and fix stability.
MTTR (mean time to restore)Average time from an incident starting to the service working again.
Change failure rateThe share of releases that cause a problem in production. One of the DORA measures.

5 example OKRs

5.1Payments team⏱ By 31 Mar 2027
Customers can always complete a purchase.
Why it matters: Each hour of checkout downtime costs about $40,000 in lost sales.
  • Checkout availability, each calendar month99.5% → 99.9%
  • Severity 1 incidents in the quarter6 → 2
  • Months in Q1 within the 43-minute error budget1/3 → 3/3
5.2Site reliability⏱ By 31 Mar 2027
When something breaks, we recover in minutes, not hours.
Why it matters: Customers find out about most outages before we do.
  • Mean time to restore for severity 1 and 2 incidents3 h → 45 min
  • Incidents detected by monitoring before a customer reports them40% → 80%
  • Tier-1 services with a runbook tested in a drill4 → 20 of 20
5.3All product teams⏱ By 31 Mar 2027
Our releases do not break things for customers.
Why it matters: One in four releases last quarter caused an incident or a rollback.
  • Change failure rate (releases causing an incident or rollback)25% → 12%
  • Services that can roll back in under 5 minutesby 28 Feb20% → 80%
  • Customer-reported bugs per month30 → 15
Guardrail: Deployment frequency does not fall.
5.4Web and mobile⏱ By 31 Mar 2027
Our app feels fast on any phone.
Why it matters: Our data shows mobile conversion halves on pages that take over 4 seconds to load.
  • 95th percentile mobile page load time (real-user monitoring)4.0 s → 2.5 s
  • 95th percentile API response time900 → 400 ms
  • Mobile app sessions without a crash97% → 99.5%
5.5Engineering⏱ By 31 Mar 2027
Every incident teaches us something, so it does not happen twice.
Why it matters: Eight incidents last quarter had a cause we already knew about.
  • Severity 1 and 2 incidents with a blameless review within 5 working days30% → 100%
  • Repeat incidents with a known cause, in the quarter8 → 2
  • Review actions closed by their due date40% → 85%
6
Area 6 of 7

🙋 Self-service

Most customers would rather fix a simple problem themselves than wait for a reply. Good self-service means they can: through a help centre, in-app guidance, or account settings that just work. Measure whether they succeed, not only whether they stop contacting you. If people give up, that is not self-service.

Out of 100 customers who need help, how many solve it themselves today and after the OKR Out of 100 customers who need help this week… Today 30 fix it themselves 10 60 contact support and wait Goal 60 fix it themselves 5 35 contact support Gave up without an answer: the number to watch. If it grows, self-service is failing quietly.
The aim is more people succeeding on their own, not fewer people being allowed to contact you.

Words you will meet

TermWhat it means
Self-service rateOf customers who needed help, the share who solved it without contacting a person.
DeflectionA support contact that did not happen because self-service answered it first.
CES (customer effort score)"How easy was it to …?", answered from 1 (very hard) to 7 (very easy). The average is the score.
Time to first valueHow long a new customer takes to get their first real benefit from the product.

5 example OKRs

6.1Support and help content⏱ By 31 Mar 2027
Customers solve our 20 most common questions on their own.
Why it matters: Half of all tickets are questions the help centre should already answer.
  • Self-service rate (help-centre visitors with no ticket within 24 hours)30% → 45%
  • "How do I…?" tickets per 1,000 active customers50 → 30
  • Top 20 help articles rated "this helped"55% → 70%
Guardrail: CSAT does not drop. Fewer tickets must not mean more frustrated customers.
6.2Onboarding⏱ By 31 Mar 2027
New customers can set up on their own in one sitting.
Why it matters: Every onboarding call takes 45 minutes of a specialist's time.
  • New accounts that finish setup without contacting support45% → 70%
  • Median days from sign-up to first value5 → 2
  • New customers who need an onboarding call100% → 40%
6.3Billing team⏱ By 31 Mar 2027
Customers change their account details without emailing us.
Why it matters: Billing emails are 25% of all tickets, and most are simple changes.
  • Account changes done in the app (address, plan, invoices)40% → 80%
  • Customer effort score for account tasks (1 to 7)4.1 → 5.5
  • Billing tickets in March600 → 300
6.4Help centre⏱ By 31 Mar 2027
Customers find the right answer on their first search.
Why it matters: One in five searches finds nothing, and most of those people open a ticket.
  • Help searches that end in a click on an article50% → 70%
  • Help searches that return no resultsby 28 Feb20% → 8%
  • Median time from first search to opening the right article3 → 1 min
6.5Chat assistant team⏱ By 31 Mar 2027
Our chat assistant solves simple questions and hands the rest over smoothly.
Why it matters: Customers rate assistant chats far below chats with people.
  • Chats fully solved by the assistant (no handover, no ticket within 24 hours)15% → 35%
  • CSAT for chats handled only by the assistant60% → 75%
  • Handovers where the customer has to repeat their questionby 28 Feb50% → 10%
Guardrail: Any customer can reach a person within 2 clicks.
7
Area 7 of 7

🧭 Ways of working

These OKRs are about the team itself: how much of its time goes on what it planned, how predictable it is, and whether people can do good work without burning out. A common one is unplanned work, meaning anything that arrives mid-Sprint and was not in the plan: urgent requests, production bugs and favours. Some is normal. A lot means the plan is fiction.

Unplanned work falling from 45% to 18% of each Sprint over six Sprints Share of each Sprint spent on unplanned work 45%Sprint 140%Sprint 235%Sprint 328%Sprint 422%Sprint 518%Sprint 6 target 20% planned unplanned
Track it every Sprint. The goal is not zero: some slack for the unexpected is healthy. The goal is a plan you can trust.

Words you will meet

TermWhat it means
Unplanned work %Time spent on work that was not in the Sprint plan ÷ total time. Many teams aim for 10% to 20%, and keep a little slack for it.
Sprint Goal hit rateThe share of Sprints that achieve their Sprint Goal. A measure of predictability.
Carry-overItems unfinished at the end of a Sprint that roll into the next one.
Flow efficiencyTime actively worked on an item ÷ its total time from start to finish. 15% to 20% is common, and the rest is waiting.
WIPWork in progress: items started but not finished. See WIP limits.

5 example OKRs

7.1Mobile team⏱ By 31 Mar 2027
We spend our Sprints on what we planned.
Why it matters: Unplanned work took 40% of last quarter, so 4 of 6 Sprint plans fell apart.
  • Unplanned work as a share of Sprint capacity (average of Q1 Sprints)40% → 25%
  • Urgent requests that come through the agreed intake formby 31 Jan30% → 90%
  • Production bugs that interrupt a Sprint, per month30 → 15
Guardrail: Response time for real emergencies does not get worse.
7.2Mobile team⏱ By 31 Mar 2027
Other teams can rely on what we commit to.
Why it matters: Two partner teams missed launches last quarter because our work slipped.
  • Sprints that meet their Sprint Goal (6 Sprints in Q1)2/6 → 5/6
  • Average items carried over per Sprint9 → 3
  • Releases shipped within 1 week of the forecast date40% → 75%
7.3Web team⏱ By 31 Mar 2027
We finish more by starting less.
Why it matters: Work sits half-done for weeks while everyone juggles four things.
  • Average items in progress per person (daily board snapshot)4 → 2
  • Median cycle time12 → 7 days
  • Flow efficiency (time worked ÷ total time)15% → 25%
7.4Data team⏱ By 31 Mar 2027
Everyone gets time for deep, focused work.
Why it matters: In the last pulse survey, 60% said meetings stop them doing their best work.
  • Average hours in meetings per person per week (calendar data)14 → 9
  • No-meeting blocks of 2+ hours per person per weekby 31 Jan2 → 5
  • People who agree "I have time to do good work" (monthly pulse)40% → 70%
7.5Platform team⏱ By 31 Mar 2027
Our team is a place people want to join and stay.
Why it matters: Two people left last quarter and both named team health in their exit interview.
  • Team health check areas rated green (10 areas)4 → 7
  • Retrospective actions completed by the next retrospective30% → 75%
  • Working days for a new joiner to release their first change15 → 5

Mix and match

A team's quarter usually combines areas. For example, a product team might take one customer OKR, one reliability OKR and one ways-of-working OKR, and use the others as guardrails.

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